Hand of creation

Engine: Unreal 4

Language: C++, Blueprint

Time: 4 weeks

Team Size: 9

My role: Gameplay

Doors,

pressure plates and levers

One of the puzzle mechanics in the game is to open doors, either with levers or by putting boxes on one or more pressure plates.

A simple interface is used to call functions in the lever and pressure plate blueprint, so if we wanted something else to activate the doors, we could just use that interface on the objects.

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Turret

The Turret works as an obstacle, forcing the player to put a cube in front of the beam to be able to pass safely.

If the player accidentally walks into the beam, they'll respawn at the latest respawn point. 

The beam and the hit effects were made in Niagara, which gave me the ability to alter some values via blueprint.   

Other projects

Fragment_Poster.png
Poster-1.png
Poster.png

Grimm Svenkerud

Stockholm, Sweden

Tel: +46 (0)72 513 86 77

Email: grimm.svenkerud@futurgames.nu

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