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Invaders

Engine: Unreal Engine 4

Language: C++

Time: ~25-30 h

Team size: 1

Last updated

2021-04-19

Player

Character

Player Character handles input for movement and shooting, but also other calls like game over so we can show the right UI via blueprint.

The code creates a few projectiles in the beginning and adds them to a list, so the player can use the same projectiles instead of spawning new ones.

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playerCharacter.png
EnenmyCharacter.png

Enemy

Character

Enemy Character controlls the movement, shoots down projectiles, checks for walls wether that be to change direction or to call game over.

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Enemy

Manager

The manager spawns in and keeps track of all active enemies, and spawns in projectiles for them to use. It holds the counter for when the enemies should shoot and a reference to the player character.  

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enemyManager.png
projectile.png

Projectile

The projectile is persisten throughout the game. They are spawned in by corresponding character but are never destroyed, only rendered invisible and have their collision turned off. They are then reactivated again when being shot.
On hit, it checks what type of enemy to destroy so i.e. an enemy doesn't kill another enemy.
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